The University of Sheffield
Computer Graphics

Publications

2011

E. Lange, L. Gill, J. Henneberry, E. Morgan, D.M. Romano
Addressing the three dimensions of sustainability in an urban river context via 3D Visualization
CELA 2011
March 30 - April 2, 2011, University of Southern California School of Architecture, Los Angeles, California, US.

2010

P. Richmond, S. Coakley, D.M. Romano, D. Walker
High Performance Cellular Level Agent-Based Simulation with FLAME for the GPU
Briefings in Bioinformatics
Special issue: Parallel and Ubiquitous methods and tools in Systems Biology

J. Arroyo Palacios, D.M. Romano
Bio-Affective Computer Interface for Game Interaction
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), Special Edition on AI & Games.
2(4), pp.16-32

L. Gill, V. Kumar, E. Lange, D. Lerner, E. Morgan, D. Romano, E. Shaw
An interactive visual decision support tool for sustainable urban river corridor management
IEMSS2010
Fifth Biennial Meeting, Ottawa, Canada. (Student Paper Commendation)

L. Gill, E. Lange, E. Morgan, D.M. Romano
Interactive 3D Landscape Assessment Models
n: E. Buhmann, M. Pietsch & E. Kretzler (Eds.): Digital Landscape Architecture 2010, Wichmann, Berlin, 214-220.

P. Dey, S. Maddock, R. Nicolson
A Talking Head for Speech Tutoring
The ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation
21 October, 2010, University of Edinburgh (Oral presentation)

J. Kang, Y. Smyronova, P. Richmond, S. Maddock
Integration of Acoustic Simulation with Interactive Visual Animation of Urban Environment
EAA EUROREGIO 2010 Summer School
15-18 September 2010, Ljubljana, Slovenia

P. Dey, S. Maddock, R. Nicolson
Evaluation of A Viseme-Driven Talking Head
TPCG2010
Sheffield, Sep 6-8, 2010, pp.139-142

O. Gunnarsson, S. Maddock
Sketch-Based Posing of 3D Faces for Facial Animation
TPCG2010
Sheffield, Sep 6-8, 2010, pp.223-230

O. Lazalde, S. Maddock
Comparison of different types of visemes using a constraint-based coarticulation model
TPCG2010
Sheffield, Sep 6-8, 2010, pp.199-206

P. Richmond, Y. Smyrnova, S. Maddock, J. Kang
Audio-Visual Animation of Urban Space
TPCG2010
Sheffield, Sep 6-8, 2010, pp.183-190

M. Salas, S. Maddock
Craniofacial reconstruction based on skull-face models extracted from MRI datasets
TPCG2010
Sheffield, Sep 6-8, 2010, pp.143-150

M. Burkitt, D.M. Romano, D.C. Walker, A. Fazeli
3D Modelling of Complex Biological Structures: The Oviduct
TPCG2010
University of Sheffield, UK , 6-8 September 2010.

T. Karmakharm, P. Richmond, D.M. Romano
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields
TPCG2010
University of Sheffield, UK , 6-8 September 2010

M.N. Gamito, S. Maddock
Accurate multidimensional poisson-disk sampling
ACM Siggraph presentation of earlier ACM ToG paper

J. Arroyo Palacios, D.M. Romano
A Flexible Bio-Affective Gaming Interface
3rd AIBS 2010 Symposium: AI & Game, 29th-30th March 2010, De Monfort University, Leicester, UK.

C.M. Underwood, A.J. Narracott, D. Walker, M. Burkitt, Fazeli A., D.M. Romano, P.V. Lawford
Analysis of Oviduct Flow based on Histological Data
ESB2010, 17th Congress of the European Society of Biomechanics, 5 - 8 July 2010, University of Edinburgh, UK.

D.M. Romano
Look, Emotion, language and behavior in a believable virtual Companion
n Close Engagements with Artificial Companions: Key Social, Psychological, Ethical and Design, Wilks, Y. (Ed.). John Benjamins. 315 pp

2009

M.N. Gamito, S.C. Maddock
Accurate multidimensional poisson-disk sampling.
ACM Trans. Graph.
29, 1, Article 8 (December 2009).

D.M. Romano
On the Creation of Believable Virtual Characters (Sulla Creazione di Personaggi Virtuali Credibili)
In Cognito - Cahiers Romans de Sciences Cognitives, Vol 4, Num 1-2.

A. BinSubaih, S. Maddock, D. Romano
Serious Games for the Police: Opportunities and Challenges
Special Reports & Studies Series at the Research & Studies Center (Dubai Police Academy), 2009
(Accomapnied by an award of 3000AED from the Research and Studies Center (RSC) in Dubai police Academy.)

P. Richmond, S. Coackley, D.M. Romano
Cellular Level Agent Based Modelling on the Graphics Processing Unit: FLAME GPU
HiBi09 - High Performance Computational Systems Biology, 14-16 October 2009,Trento, Italy

D.M. Romano, L. Lomax, P. Richmond
NARCSim An Agent-Based Illegal Drug Market Simulation
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09), London in UK, 25th-28th August 2009.

J. Arroyo Palacios, D.M. Romano
Exploring the Use of a Respiratory-Computer Interface for Game Interaction.
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09), London in UK, 25th-28th August 2009.

O. Gunnarsson, S. Maddock
Sketch-based Facial Animation (Poster, refereed)
Facial Analysis and Animation, One-Day BMVA Symposium at the School of Informatics, University of Edinburgh, Informatics Forum,10 Crichton St, Edinburgh, UK, June 10th, 2009

E. Morgan, L. Gill, E. Lange, D. M. Romano
Rapid prototyping of urban river corridors using 3D interactive, real-time visualisations.
10th Conference on IT in Landscape Architecture, by Anhalt University of Applied Sciences, Malta 21-23 May 2009.

P. Richmond, S. Coakley, D.M. Romano
A High Performance Agent Based Modelling Framework on Graphics Card Hardware with CUDA
Proceedings of The Eighth International Conference on Autonomous Agents and Multiagent Systems AAMAS 2009, May 10-15, 2009 at the Europa Congress Center in Budapest, Hungary.

A. Fazeli, M. Burkitt, D. Walker, D.M. Romano
The Virtual Oviduct: An Essential Tool for the Application of Computational Biology Approaches to Investigation of Maternal Interaction with Gametes and Embryo.
BIOLOGY OF REPRODUCTION 81 : 299. (2009)

2008

M. Burkitt, D.M. Romano
The Mood and Memory of Believable Adaptable Socially Intelligent Characters
Intelligent Virtual Agents, IVA 2008, 8th International Conference on Intelligent Virtual Agents.
1-3 September 2008, Tokyo, Japan

J. Arroyo Palacios, D.M. Romano
Towards a Standardization in the Use of Physiological Signals for Affective Recognition Systems
MB2008 Measuring Behavior 2008, the 6th international conference on methods and techniques in behavioral research
Maastricht, The Netherlands, 26-29 August 2008

A. BinSubaih, S.C. Maddock, D.M. Romano
Developing a Serious Game for Police Training
Chapter XXVI in ‘Handbook of Research on Effective Electronic Gaming in Education’
(Editor: Richard E. Ferdig, University of Florida, USA), Information Science Reference, July 2008

O. Gunnarsson, S.C. Maddock
Sketching Faces
Proc. Fifth Eurographics Workshop on Sketch-Based Interfaces and Modeling 2008 (SBIM 2008)
Annecy, France, June 11-13 ,2008

M. Salas, S.C. Maddock
Segmenting the External Surface of a Human Skull in MR Data
TPCG'08 The sixth Theory and Practice of Computer Graphics 2008 Conference
University of Manchester, UK, 9-11th June 2008

M.N. Gamito, S.C. Maddock
Localised Topology Correction for Hypertextured Terrains
TPCG'08 The sixth Theory and Practice of Computer Graphics 2008 Conference
University of Manchester, UK, 9-11th June 2008 (Best student paper for technical content)

P. Richmond, D.M. Romano
Agent Based GPU, a Real-time 3D Simulation and Interactive Visualisation Framework for Massive Agent Based Modelling on the GPU
The first International Workshop on Super Visualization (IWSV08). In conjunction with the 22nd ACM International Conference on Supercomputing.
June 7, 2008, Island of Kos, Aegean Sea, Greece

A.S. Shaarani, D.M. Romano
Intensity of Perceived Emotions in 3D Virtual Human
AAMAS'08, The Seventh International Joint Conference on Autonomous Agents and Multi-Agent Systems. Special Track on Virtual agents
Estoril, Portugal, 12-16 May 2008

M.N. Gamito, S.C. Maddock
Topological Correction of Hypertextured Implicit Surfaces for Ray Casting
The Visual Computer (Revised Selected Papers from the Shape Modelling International 2007 Conference)
24(5), May 2008.

M. Schwarz, D. Romano, M. Gheorghe
Visualizing Bacteria Quorum Sensing
AISB 2008 Convention: Communication, Interaction and Social Intelligence: Swarm Intelligence Algorithms and Applications Symposium
Aberdeen, Scotland, April 1-4, 2008

S. Gupta, M.A. Walker, D.M. Romano
Using a Shared Representation to Generate Action and Social Language for a Virtual Dialogue Environment.
AAAI 2008, Spring Symposium on Emotion, Personality and Social Behavior, Stanford University in March 26-28, 2008

A. Arroyo Palacios, D.M. Romano
A sensors-based two hands gesture interface for virtual spaces
IASTED-HCI 2008, The Third IASTED International Conference on Human-Computer Interaction
March 17-19, 2008 Innsbruck, Austria

O. Martinez Lazalde, S.C. Maddock, M. Meredith
A Constraint-Based approach to Visual Speech for a Mexican-Spanish Talking Head
International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 412056, 7 pages

A. BinSubaih, S.C. Maddock
Game Portability Using a Service-Oriented Approach
International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 378485, 7 pages

S. Gupta, M.A. Walker, D.M. Romano
POLLy: A Conversational System that uses a Shared, Representation to Generate Action and Social Language
IJCNLP 2008, The Third International Joint Conference on Natural Language Processing
Hyderabad, India, January 7-12, 2008

M.N. Gamito, S.C. Maddock
A Progressive Refinement Approach for the Visualisation of Implicit Surfaces
in Advances in Computer Graphics and Computer Vision' (Revised Selected Papers from International Conferences VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006)
(Editors: Braz, J., Ranchordas, A., Araújo, H., Jorge, J.), Series: Communications in Computer and Information Science, Vol. 4.

2007

P. Richmond, D. Romano
Automatic Generation of Residential Areas using GeoDemographics
3Dgeoinfo07: 2nd International Workshop on 3D Geo-Information: Requirements, Acquisition, Modelling, Analysis, Visualisation
12-14 December 2007, Delft, the Netherlands

M. Salas, S. Maddock
Segmenting the external surface of a human skull in MRI data by adding shape information to gradient vector flow snakes
Department of Computer Science Research Memorandum CS-07-13, University of Sheffield

S. Gupta, M. Walker, D. Romano
How Rude are You?: Evaluating Politeness and Affect in Interaction
second International Conference on Affective Computing and Intelligent Interaction (ACII2007)
12-14 September, Lisbon, Portugal

A. Shaarani, D. Romano
Perception of Emotions from Static Postures (extended abstract)
second International Conference on Affective Computing and Intelligent Interaction (ACII2007)
12-14 September, Lisbon, Portugal

O. Martinez Lazalde, S.C. Maddock, M. Meredith
A Mexican-Spanish Talking Head
The Third International Conference on Games Research and Development 2007 (CyberGames 2007)
10-11 September 2007, Manchester Metropolitan University, UK, pp. 17-24

A. BinSubaih, S.C. Maddock
G-factor Portability in Game Development Using Game Engines
The Third International Conference on Games Research and Development 2007 (CyberGames 2007)
10-11 September 2007, Manchester Metropolitan University, UK, pp. 163-170

M.N. Gamito, S.C. Maddock
Progressive Refinement Rendering of Implicit Surfaces
Computers & Graphics
Volume 31, Issue 5 (October 2007), pp.698-709

S. Gupta, M.A. Walker, D.M. Romano
Generating Politeness in Task Based Interaction: An Evaluation of the Effect of Linguistic Form and Culture
ENLG'07, 11th European Workshop on Natural Language Generation
Schloss Dagstuhl, Germany, 17-20 June 2007.

A. BinSubaih, S. Maddock, D. Romano
A Survey of ‘Game’ Portability
Department of Computer Science Research Memorandum CS-07-05, University of Sheffield

M.N. Gamito, S.C. Maddock
Topological Correction of Hypertextured Implicit Surfaces for Ray Casting
Proc. Shape Modeling International 2007
Lyon, France, June 13-15, 2007

O. Gunnarsson, S. Maddock
A Statistically-Assisted Sketch-Based Interface for Creating Arbitrary 3-dimensional Faces
Proc. Theory and Practice of Computer Graphics 2007
University of Wales, Bangor, UK, 13-15th June

M. Meredith, S.C. Maddock
Approximating Character Biomechanics with Real-Time Weighted Inverse Kinematics
Computer Animation and Virtual Worlds, Vol. 18, Issue 4-5, pp. 349-359, 2007

M.N. Gamito, S.C. Maddock
Ray casting implicit fractal surfaces with reduced affine arithmetic
The Visual Computer
23(3) (February 2007), pp.155-165

M.N. Gamito
Grid Computing Techniques for Synthetic Procedural Planets
Department of Computer Science Research Memorandum CS-07-01, University of Sheffield

2006

A BinSubaih, S. Maddock, D. Romano
A Serious Game for Traffic Accident Investigators
International Journal of Interactive Technology & Smart Education, Special Issue on “Computer Game-based Learning”
Vol 3, No. 4, November 2006, pp. 329-346

M. Meredith, S. Maddock
Inverse Skinning
3rd European Conference on Visual Media Production (CVMP 2006)
The Institution of Engineering and Technology, Savoy Place, London, WC2R 0BL, 29-30 November 2006, pp.163-172

J.R. Cauchard, P.F. Ainsworth, D.M. Romano, B. Banks
Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'
Proceedings 12th International Conference on Virtual Systems & Multimedia (VSMM 2006), Oct. 18-20, 2006, Xian, China
(Lecture Notes in Computer Science) Springer Berlin/Heidelberg, ISSN 0302-9743, Volume 4270/2006, pp418-427.

A.S. Shaarani, D.M. Romano
Basic Emotions from Body Movements
(CCID 2006) The First International Symposium on Culture, Creativity and Interaction Design. HCI 2006 Workshops, The 20th BCS HCI Group conference. 12th September Queen Mary, University of London, UK

M. Sanchez, J. Edge, S. Maddock
Performance-driven facial animation
Eurographics 2006 Animations (Showcase DVD),
Vienna, Austria, 4-8 September 2006

A. BinSubaih, S.C. Maddock
Using ATAM to Evaluate a Game-based Architecture Accepted
Workshop on Architecture-Centric Evolution (ACE 2006)
Hosted at the 20th European Conference on Object-Oriented Programming ECOOP 2006, July 3-7, 2006, Nantes, France

A. BinSubaih, S.C. Maddock, D. Romano
An Architecture for Portable Serious Games
Doctoral Symposium, hosted at the 20th European Conference on Object-Oriented Programming ECOOP 2006
July 3-7, 2006, Nantes, France

M.N. Gamito, S.C. Maddock
Anti-aliasing with Stratified B-Spline Filters of Arbitrary Degree
Computer Graphics Forum
25(2), June 2006, pp.163-172

M.N. Gamito, S.C. Maddock
A Progressive Refinement Approach for the Visualisation of Implicit Surfaces
Proc. 1st International Conference on Computer Graphics Theory and Applications (GRAPP 2006)
(25-28 February, 2006, Setúbal, Portugal) pp. 26-33, ISBN 972-8865-39-2.

2005

M.N. Gamito, S.C. Maddock
A Progressive Refinement Approach for the Visualisation of Implicit Surfaces
Department of Computer Science Research Memorandum CS-05-11, University of Sheffield

D. M. Romano
Virtual Reality Therapy.
Developmental Medicine & Child Neurology Journal

D. M. Romano, G. Sheppard, A. Miller, J. Hall, Z. Ma, A. Wong
A Model to generate Believable and Socially intelligent Characters
Workshop on Emotion and Interaction, Event Organised by HUMAINE Network of Excellence

A. BinSubaih, S. Maddock, D. M. Romano
Tabletop vs CVE Police Training (Poster)
PRESENCE 2005, The 8th Annual International Workshop on Presence

D. M. Romano, G. Sheppard, J. Hall, A. Miller, Z. Ma
BASIC: A Believable, Adaptable Socially Intelligent Character for Social Presence
PRESENCE 2005, The 8th Annual International Workshop on Presence

S. Maddock, J. Edge, M. Sanchez
Movement realism in computer facial animation
Workshop on Human-animated Characters Interaction (part of HCI 2005: The Bigger Picture, The 19th British HCI Group Annual Conference)

D. M. Romano
Synthetic Social Interactions
H-ACI Human-Animated Characters Interaction Workshop, British HCI 2005 The 19th British HCI Group Annual Conference

S. Gupta, D. M. Romano, M. A. Walker
Politeness and Variation in Synthetic Social Interaction
H-ACI Human-Animated Characters Interaction Workshop, British HCI 2005 The 19th British HCI Group Annual Conference

A.H. Watt, F. Policarpo
Advanced Game Development with Programmable Graphics Hardware
AK Peters
2005

A. BinSubaih, S.C. Maddock, D. Romano
Game Logic Portability
Proc. ACE 2005
pp.458-461

A. BinSubaih, S.C. Maddock, D. Romano
Comparing the use of a ‘tabletop’ and a collaborative virtual environment for training police officers to deal with traffic accidents: A case study
Proc. ICEE 2005
Volume 2, pp.94-100

A. BinSubaih, S.C. Maddock, D. Romano
ONTRAT: An Ontology-based Rules Acquisition Tool
Proc. MICTE 2005
Volume 3, pp.978-983

M.N. Gamito, S.C. Maddock
Ray Casting Implicit Procedural Noises with Reduced Affine Arithmetic
Department of Computer Science Research Memorandum CS-05-04, University of Sheffield.

M.N. Gamito, S.C. Maddock
Anti-aliasing with Stratified B-spline Filters of Arbitrary Order
Department of Computer Science Research Memorandum CS-05-02, University of Sheffield.

A. Watt, S. Maddock
Technologies for characters in computer games
Scientia, Estudos Interdisciplinares em Computação
6(1), janeiro/junho 2005, pp.5-12

M. Meredith, S. Maddock
Adapting Motion Capture using weighted Real-Time Inverse Kinematics; [ACM CIE digital library paper link]
ACM Computers in Entertainment
Jan/Mar 2005

2004

S Louchart, R. Aylett, J. Pickering, D. M. Romano
Don't hit me! - combining language and action in FearNot
AISB 2004 Convention: Motion, Emotion and Cognition, Symposium on Language, Speech and Gesture for Expressive Characters

M. Meredith, S. Maddock
Individualised Character Motion Using Weighted Real-Time Inverse Kinematics
GAME-ON 2004 (Best paper of the conference)
pp.57-64

A. BinSubaih, S. Maddock, D. Romano
An Architecture For Domain-Independent Collaborative Virtual Environments
GAME-ON 2004
pp.84-88

M. Meredith, S. Maddock
Adapting Motion Capture Data using weighted Real-Time Inverse Kinematics
GDTW 2004 (Best paper of the conference)
pp.120-129

A. BinSubaih, S. Maddock, D. Romano
Domain-Independent Multiplayer Architecture for Training
GDTW 2004
pp.144-151

M. Meredith, S. Maddock
Using a half-Jacobian for real-time inverse kinematics
CGAIDE'04
pp.81-88

M. Sanchez, J.D. Edge, S.C. Maddock
Realistic Performance-driven Facial Animation using Hardware Acceleration
Department of Computer Science Research Memorandum CS-04-10, University of Sheffield
19 pages

M. Meredith, S.C. Maddock
Real-Time Inverse Kinematics: The Return of the Jacobian
Department of Computer Science Research Memorandum CS-04-06, University of Sheffield.
15 pages

D.M. Romano, A.K.L. Wong
Personality Model of a Social Character
Empathy in Human Computer Interaction Workshop
7 September, HCI 2004, the 18th British HCI Group Annual Conference. Leeds Metropolitan University, UK, 6-10 September, 2004

A. BinSubaih, S.C. Maddock, D. Romano
collaborative Virtual Training Architecture for Investigating the Aftermath of Vehicle Accidents
MESM'04
(Philadelphia University, Amman, Jordan) September 14-16, 2004, pp 170-178

A.H. Watt, S.C. Maddock
Mainstream Rendering Techniques
Chapter 38 in The Computer Science Handbook, 2nd edition, (Editor-in-chief: Allen B. Tucker), Chapman & Hall/CRC (in cooperation with the ACM), 2004

J. Edge, S. Maddock
Constraint-based Synthesis of Visual Speech
ACM SIGGRAPH'04 Technical Sketch, 2004

S. Louchart, D.M. Romano, R. Aylett, J. Pickering
Speaking and Acting - Interacting Language and Action for an Expressive Character
IVEVA'04, Mexico City

J. Edge, S. Maddock
Spacetime Constraints for Viseme-based Synthesis of Visual Speech
Department of Computer Science Research Memorandum CS - 04 - 03, University of Sheffield.
3 pages

S. Louchart, D. M. Romano, R. Aylett, J. Pickering
Speaking and Acting - Interacting Language and Action for an Expressive Character
Symposium on Language, Speech and Gesture for Expressive Characters
University of Leeds, UK, 30-31 March 2004, part of the AISB 2004 Convention: Motion, Emotion and Cognition, University of Leeds, UK, 29 March - 1 April 2004

J. Edge, M. Sanchez, S. Maddock
Using motion capture data to animate visual speech
Symposium on Language, Speech and Gesture for Expressive Characters
March 30-31, 2004, part of the AISB 2004 Convention: Motion, Emotion and Cognition, University of Leeds, UK, March 29 - April 1, 2004, pp.66-74.

J. Edge, M. Sanchez, S. Maddock
Animating speech from motion fragments
Department of Computer Science Research Memorandum CS - 04 - 02, University of Sheffield.
9 pages