montage

Computer Graphics marries mathematics with visual creativity. A discipline in its own right, it nonetheless links with many other topics to facilitate, for example, the modelling and animation of virtual characters, the building of virtual worlds, and the visualisation of scientific data.

The Computer Graphics Research Group was formed in the Department of Computer Science in 1986. Over the years we have conducted research into computer animation, scientific visualisation, nonphotorealistic rendering, and computer games technology.

In recent years, we have developed an internationally-recognised expertise in human character animation, particularly computer facial animation and visual speech. This is an important area which facilitates development in such things as anthropomorphic interfaces, computer games and virtual training environments. Our work has attracted the interest of companies in computer games, TV production and specialist graphics software development.

We are currently broadening this expertise into support for studies of face perception in psychology, facial reconstruction for forensic uses, and, allied to a recent staff appointment (Romano), the use of virtual characters in studies of presence in virtual environments.

We publish books on Computer Graphics and Games Technology (see Teaching - Watt's books), which are extensively used around the world (and have been translated into multiple languages). These have instigated many links with companies and help in attracting high-calibre overseas postgraduates.